render
create_image( string data )
draw_image( int x, int y, int x2, int y2, img )
get_text_width( font, string text )
create_font( string font_name, float size, float weight, (optional) bool antialias, (optional) bool dropshadow, (optional) bool outline )
Return the font
draw_text( font, float x, float y, Color color, string text )
draw_text_centered( font font, float x, float y, Color color, bool centered_x, bool centered_y, string text )
world_to_screen( Vector world )
draw_line( float x, float y, float x2, float y2, color )
draw_rect( float x, float y, float x2, float y2, color )
draw_rect_filled( float x, float y, float x2, float y2, color )
draw_circle( float x, float y, float points, float radius, color )
draw_circle_filled( float x, float y, float points, float radius, color )
draw_triangle( float x, float y, float x2, float y2, float x3, float y3, color )
draw_triangle_filled( float x, float y, float x2, float y2, float x3, float y3, color )