material
find( string name, string material_name )
Return IMaterial
create( string name, string data, bool flat )
Return IMaterial
local mat_data = [[
{
"$basetexture" "vgui/white_additive"
"$nocull" "1"
"$nofog" "1"
"$model" "1"
"$nocull" "0"
"$phong" "1"
"$phongboost" "0"
"$basemapalphaphongmask" "1"
"$pearlescent" "6"
}
]]
material.create("ts",mat_data,false)